State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 Slime Games Performance on Unified Platform in South America Q4 2021

Discover how the top 5 slime games performed on a unified platform in South America during Q4 2021, highlighting trends in weekly downloads, revenue, and active users.

Top 5 Slime Games Performance on Unified Platform in South America Q4 2021

The fourth quarter of 2021 saw some interesting trends for the top slime games on a unified platform in South America. Let's delve into the performance metrics of the top five apps: Magic Slime: Antistress & ASMR, Slime Games: ASMR Simulator, World of Slime Simulator Games, Goo: Slime simulator, ASMR, and Girls Slime Simulator Games.

Magic Slime: Antistress & ASMR

From Finger Art Games, this app saw a gradual decline in weekly revenue from approximately $4.8K at the start of October to around $3.5K by the end of December. Weekly downloads fluctuated, peaking at 148 in mid-November, while weekly active users decreased from 807 to 520 by the end of the quarter.

Slime Games: ASMR Simulator

Shake It's app showed a relatively stable performance in weekly revenue, averaging around $350. Weekly downloads remained high, with peaks of over 96K in October and December. The app maintained a strong user base, with weekly active users ranging from 428K to 336K throughout the quarter.

World of Slime Simulator Games

Solid Apps INC's game experienced modest weekly revenue, peaking at $252 in mid-November. Weekly downloads saw significant spikes, notably 807 in early October and 548 in late November. Active users showed a declining trend, dropping from 4.7K to 2.3K by the quarter's end.

Goo: Slime simulator, ASMR

Exomind LTD's app had a low weekly revenue, hovering around $200 at the start of the quarter and dropping to $48 by the end of December. Weekly downloads were minimal, with a notable peak of 9.4K at the end of September. Active users decreased from 54K to 25K over the quarter.

Girls Slime Simulator Games

Time Out Apps Inc's game had the least revenue among the top five, with weekly revenue peaking at $47 in early December. Weekly downloads were low, with a high of 47 in late October. Active users peaked at 61 in early November but dropped to zero by the end of the quarter.

For more detailed insights on these trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022